Difference between revisions of "Cell Broadband Engine"

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(IBM)
(Training)
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=== Training ===  
 
=== Training ===  
 +
*[http://embedded.com/design/219401225?printable=true Smart tutorial at Embedded.com]
 
*[http://aser.ornl.gov/presentations/PS3_Cell_Overview-Ryan_Kerekes.pdf Nice overview slides from DOE], Ryan Kerekes
 
*[http://aser.ornl.gov/presentations/PS3_Cell_Overview-Ryan_Kerekes.pdf Nice overview slides from DOE], Ryan Kerekes
 
*[http://www.cag.csail.mit.edu/ps3/cellminiref.shtml MIT cell mini reference]
 
*[http://www.cag.csail.mit.edu/ps3/cellminiref.shtml MIT cell mini reference]

Revision as of 14:06, 4 February 2010

Georgia Tech

Assembly Programming

Other Resources

Sony

IBM

Training

Programming

XL Compiler (xlc)

-qcompact: Reduce code size where possible, at the expense of execution speed. Code size is reduced by inhibiting optimizations that replicate or expand code inline.


Altivec vs. SPU Intrinsics

-The vmx2spu.h file in the Cell/B.E. SDK provides SPU implementations for all the Altivec intrinsics that do not have a corresponding SPU intrinsic.

Software/Development

Hardware

Profiling

Articles

General/Architecture

-"Cell will probably consume around 30 watts of power, similar to the Emotion Engine processor in the PlayStation 2"

High Performance Computing Application

-S. Williams, J. Shalf, L. Oliker, S. Kamil, P. Husbands, K. Yelick, "The Potential of the Cell Processor for Scientific Computing", ACM, May 2006

Media Application

-TOSHIBA Corporation, JAPAN

Real Time Application

Other Applications


Last printed: 2.7